My primary research area is at the intersection of graphic design as a professional discipline, programming as a theoretical and applied skill, and pedagogy as an instructional method to facilitate knowledge transfer.
Graphic design is the field in which I have accumulated theoretical and applied professional expertise over the span of two decades. Graphic design is also the central axis around which most inquiries of my studies are made. Finally, graphic design is the field to which I aim to contribute. This is not to say that pedagogy or programming are less important topics. Together, they form the trinity that constitutes my subject field. Other scholars and practitioners have made contributions to my subject field; however, many of them have done so with a personal background in either pedagogy or computer science. My personal profile allows me to evaluate the existing body of knowledge in my subject field through the lens of a pragmatic graphic design practitioner and educator.
Selected Publications
- A Model for Understanding the Evolving Role of Graphic Designers in the Era of Artificial Intelligence, HUB Journal of Research in Art, Design and Society, 2023
- Making a society-owned democratic artwork with creative coding, open data, personal identification numbers and Danish cultural heritage, The digital art biennial of Lima: Artware 8
- Programming For Graphic Designers: Building A Project-Based Interactive Online Textbook Around Video Worked Examples, Proceedings of the XXIV Generative Arts Conference 2021, pp. 220-230, Domus Argenia Publisher, 2021
- Assessing Graphic Designers’ Learning Style Profile to Improve Creative Coding Courses, Proceedings of the 40th Eurographics 2019 Conference (Education Papers), pp. 41-44, The Eurographics Association, 2019
- Mapping Creative Coding Courses: Toward Bespoke Programming Curricula in Graphic Design Education, Proceedings of the 40th Eurographics 2019 Conference (Education Papers), pp. 17-20, The Eurographics Association, 2019
- Deconstruction/Reconstruction: A pedagogic method for teaching programming to graphic designers, Proceedings of the XX Generative Arts Conference 2017, pp. 419-431, Domus Argenia Publisher, 2017